GENERAL INSTRUCTIONS
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>Participation must be confirmed on or before Friday, 18 October, 2019 through registration at www.msvveconomite.com
>The reporting time for schools is 8:15 AM. >Only students of Grades XI and XII are eligible for participation unless specified otherwise. >Participants can take part in only one event. >Teams must be accompanied by a teacher. >To win the overall trophy, a school must participate in all events. >The order of performance will be decided on the day of the event. >Teams will be penalised or disqualified for indiscipline or for not adhering to the rules. |
SYMPOSIUM
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No. of Participants: 2
Overview “It is better to debate a question without settling it than to settle a question without debating it.” It is with this spirit that we invite you to participate in the Symposium event of the Economite. Participants will be given a topic and a stance, and asked to give a speech. Format The motions for the debates will be formed and decided by the Organising Committee and allotted to the two members of the team. The motions will be allotted to the schools once their registration is complete. Each member will be given a different motion on completion of registration. The stance will be decided on the spot. Each debating round will have a time limit of 5 minutes. The first 2 minutes of speaking time will be allotted to the Proposition followed by the next 2 minutes for the Opposition. After the 4th minute, the proposition will get 30 seconds to deliver rebuttals and the Opposition will get the next 30 seconds to do the aforementioned. This will complete the 5 minutes of overall speaking time. Rules. 1.Topics will be shared beforehand, however stance (proposition/ opposition) will be decided on the spot by a coin flip. 2. Participants will not be allowed to have any reference material with them on stage. 3. Use of derogatory language is strictly prohibited. 4. The decision of the judges will be final and binding on all participants. Evaluation Criteria All participants will be judged on the following grounds: A) Manner
Recognition There will be a total of 2 awards: 1. Best Proposition 2. Best Opposition |
MOD EXCHANGE
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No. of Participants: 2
Overview ModExchange gives participants an opportunity to measure their acumen in the field of trading on the exchange. The teams from each school will have to buy and sell a combination of stocks and commodities across various rounds, based on news updates varying with each progressing round. The team with the maximum net worth at the end of all sessions will be declared the winner. Rules
Recognition
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STRATAGEM
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No. of Participants: 2
Overview The competition is designed to challenge the minds of the students to create an original idea, formulate economic policies and deal in real time with economic situations that policy makers often face. Each team will be representing a State of the Indian Union, and will have to deal with an economic situation/crisis assuming the role as the leader of their state. Format The teams will be presented with a situation and will be given a time of 30 minutes to gather their thoughts on the matter and come up with solutions/policies for their own state. The organizing committee will then form alliances compromising two states each. Each team will be given 15 minutes to work in tandem with each other and formulate policies for mutual benefit. Each state will be given 3 minutes to put across their own policies along with an additional 2 minutes with their alliance partners to present joint policies. This will be followed by 3 Interjections. Rules >States will be allotted upon confirmation. >Prior knowledge of state policies and resources is advisable. >The decision of the judges will be final and binding on all the participants. >Any cheating or misconduct can lead to disqualification. Evaluation Criteria
Recognition
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AUCTION
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No. of participants: 2
Overview The Auction is a 3 stage platform intended to draw out the complete business side of participants by testing their forward thinking, negotiation, planning and marketing skills. Rules Stage 1- Auction 1. Teams will be given a fixed initial capital. 2. The number of articles auctioned will be 7 less than twice the number of teams. 3. The initial price will be fixed and each raise of placard will raise it by a fixed amount. In case multiple placards are raised at the same time, the price will be raised by that particular multiple. 4. A sale will only be complete by the fall of the hammer. 5. A minimum of 2 and maximum of 3 articles need to be owned to qualify to pitch. Stage 2- Trade 1. News updates relating to a few random articles will be displayed on the screen to form the base of the teams' pitch. 2. A 15 minute trading period will be given where teams can trade their articles through the dias. 3. Trading includes exchanging articles or money along articles. The transactions will be updated into the teams' account. 4. Articles can be traded at the will of both parties only when they approach the dias. 5. Teams owning a minimum of 2 and maximum of 3 articles now qualify to pitch. Stage 3- Pitch 1. Teams need to pitch the products they own after trading back to the dias. 2. A 10 minute preparation time will be given. 3. Each pitch will be 1 minute, followed by questions for 2 minutes for each article. 4. In case a team is unable to negotiate the price within the time limit, they will be refunded only half the cost price of the article. 5. The team with the highest profit / least loss will win the game. Evaluation Criteria
Recognition
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RAPONOMICS
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No. of Participants: 3 (Grades IX-XII)
Overview The Raponomics is intended to draw out the creative side of participants by offering them a competitive platform that amalgamates rapping and gives the participants an opportunity to deep dive into the economic problems rooted within India Rules
Evaluation criteria
Recognition
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SURPRISE EVENT
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No. of Participants: 3
Overview This event is for the mechanical brains. Participants should be ready to make and break. Recognition
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